Where Fallout 3 thrust the player into a melancholy, radioactive wasteland, Fallout Shelter concerns itself with the minutiae of the underground vault the player leaves behind. Despite my best efforts, Fallout Shelter managed to shove itself into my routine with all the delicacy of, well, a nuclear detonation.Īn exceptionally uncreative piece of schlockįallout Shelter is “new” in the way that a junker built entirely of used parts is new. An exceptionally uncreative piece of schlock, the only boundaries Fallout Shelter appears interested in transgressing are those belonging to its players. Yet in the days since its release, Fallout Shelter, Bethesda Softworks’ iOS companion game for the studio’s upcoming Fallout 4, has openly mocked my neat compartmentalization of the mobile game. Push notifications, after all, can be disabled, and I am certainly not forced to play mobile games while waiting for my coffee. In this sense, the mobile game is bound in time and space and I expect these boundaries to be respected, on penalty of a swift and ignominious uninstallation. Though I offer some games an indistinct length of my time- Dota 2 receives quasi-monastic devotion on a regular basis-I have inscribed the mobile game into each day’s brief but unproductive gaps. In the daily routine of this writer, mobile games serve a specific purpose.
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